
I was able to get my review copy of Scribblenauts yesterday. Because of this, I haven’t touched any other game for the past 24 hours. For the most part, I’m impressed because almost everything I input actually works. As you may have heard, you can literally call on God, summon a generic costumed superhero, or ride a time machine just for the heck of it.
During the first few minutes, I was ecstatic. There’s nothing quite like Scribblenauts. I was already having so much fun in the title menu summoning random objects; imagine how brain-melting it would be to play through the actual levels!
Reality then kicked in. You see, Maxwell, the protagonist, can only be controlled using the stylus but his pathfinding is pretty bad. For instance, if you command Maxwell to go to a specific point in the lower part of a level, he’d ignore your input and insist on moving towards the higher section. Maxwell would then get stuck by continuously jumping over an obstacle he can’t get over.
Continue reading Hands-On Impressions: Scribblenauts controls can be annoying
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