
I recently downloaded the Killzone 2 demo for the PlayStation 3. What can I say? I’m a late bloomer. Despite being completely stoked over the game, I had an aching wallet to worry about so I just had to say no. I did try renting Killzone 2, but I never could score a copy at GameHopper. It was always out.
Apparently, everyone is playing it.
What made me extra excited was because I owned a FragFX, which lets me play first-person shooters with a mouse. No, I’ll have none of that analog stick nonsense. I wanted to see how this much-touted “weight” behaves when you’re using PC-like controls.
Suffice to say, I didn’t like it at all. I was getting creamed by the Helghast because I couldn’t aim properly. The hardcoded weight in Killzone 2 adds a slight delay when you command your character to look around so making precision shots is a problem.
I couldn’t make headshots from a distance. If I try to get closer to an enemy, I get pumped with lead. Yes, the Helghast are smart and it’s pretty impressive, but I wasn’t enjoying myself.
Granted, I’m no Fatal1ty in terms of gaming skillz, but I think I can fend off for my own in a free for all online.
Look, as much as I love my PS3 and still drool over the prospect of owning Killzone 2 in the future, I really, I mean REALLY abhor the default weight controls. The PS3 fanboys must really love Sony if they’re still in denial.
Fortunately, I heard that Killzone 2 developer Guerilla Games added in a patch (version 1.27) that addresses this weighty issue. I think they realized that while the controls may not be so distracting for some in single player mode, it’s definitely going to be a problem with multiplayer, especially when you take real lag into consideration.
Kudos to Guerrilla Games for putting in the patch—I was almost considering Killzone 2 to be a lost cause for me. I haven’t tried the complete game with the patch in place, but can’t wait to play the whole game soon. Watch out PSN, here I come.
What about you? Have you played Killzone 2? I’d like to hear your stories.